![]() ![]() ![]() Tbh I'm amazed you managed to get to lvl 14 maps with this 0 useful stat bow. Most pieces you should be able to upgrade for cheap, with exception of amulet which can get pricey depending how many good mods you want on it. You might need enough str / int to use specific items / gems but keep in mind that non-essential gems can be stopped at lower level just in case (don't break your gear just to get enough str / int for max level steelskin / wither). ![]() Flat mana is not as good because it's mostly reserved anyway. You'll ofc need enough life, resists, mana regen and energy shield. So when you look up items only pay for the useful mods, don't overpay for bad ones. Projectile attack damage ("projectile damage" is fine without "attack" word) Increased chaos damage / increased damage over time (If you ever played essence drain / bane you want similar stats on this build except spell damage ofc. This is not really an "attack" build, pods from TR act more like spells even though they don't benefit from spell damage. If you're rolling the chaos damage large gem yourself, avoid Grim Oath and Overwhelming Malice, on medium jewels avoid anything that says about "ailments" or "poison" these won't help this build.Ībout the bow, the essence option used to be very cheap, it cost me 3c for essence and 10c for 6 link imperial bow, it's not perfect but +2 to bow gems is much better starting stat than anything on "Roth's Reach", we don't need physical damage or elemental damage and it's also a slow bow baseline. Small jewels I'd probably settle on life one as the "always useful" stat, best node is Fettle but it's more expensive, I'd say Sublime Sensation is good because we use both life and ES, other 8% life nodes aren't bad either like Surging Vitality. For clusters you want things that give increased chaos damage / chaos damage over time multiplier / increased skill effect duration / increased attack speed. ![]()
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